Jump to content


Photo

Allow the Zuriel's Staff to Autocast Ancients



  • Please log in to reply
5 replies to this topic

Posted 22 July 2021 - 12:56 AM #1

Real Alan
Realism

Real Alan
Posts: 457
Likes: 537
Clan: Realists




  • Member since:
    07 Jun 2019

    • Time spent:
      34d 6h 51m 50s
    Awards

What is your suggestion?:

 

Allow the Zuriel's staff to autocast ancient magicks 

 

It's an upgraded wilderness version of the ancient staff.

 

The Zuriel's staff is a piece of equipment made specifically for Ancient Magicks.

It has a passive effect that only pertains to Ancient Magicks, so it makes sense to have an autocast function.

 

 

60026b41248107f761c6138fb2f36cf8.png

 

 

 

How would this benefit Alora?:

 

 

 

Like the other staves that can autocast Ancient Magicks (ancient staff, master wand, ahrim staff, and kodai wand), the Zuriel's staff does not have a special bar, which prevents players from 1-ticking into a special attack.  Basically, if you wanted to use a dragon claw special after casting a barrage, you'd have to wait a tick for your special bar to show up before you can claw your opponent.  This is part of the reason why the vast majority of pkers on Alora prefer the toxic staff of the dead, which has a special bar, over the Zuriel's staff. 

 

By giving the Zuriel's staff an autocast function, we'd be balancing the playing field and bringing some more variety into the wilderness. 

 

Players have a choice...

 

Toxic staff of the dead : venom and 1 tick special from TSOTD but no autocast

 

versus

 

Zuriel's staff : passive boosts and autocast but no 1 tick special

 

 

To summarize my point, the Zuriel's staff is basically an upgraded wildy version of the ancient staff.

 

Ancient staff :: Zuriel's Staff

 

Dragon Warhammer :: Statius's Warhammer

 

Dragon Javelin :: Morrigan's Javelin

 

Dragon Throwing Axe :: Morrigan's Throwing Axe

 

 

So... it only makes sense that... 

 

The Zuriel's staff should at the very least retain the basic functions of an ancient staff.



Posted 22 July 2021 - 01:22 AM #2

jalapeno
Extreme Donator

jalapeno
Posts: 88
Likes: 115
Clan: Paragon
Location: Fittbobergs bed >_<


  • Member since:
    18 Sep 2017

    • Time spent:
      20d 13h 45m 4s
    Awards
Support!
This is a great start towards bounty items (not counting regular wildy items like craws bow) becoming more relevant and useful.
Can definitely see the staff as a goto weapon for Scorpia.

unknown.png

 

unknown.png

 

unknown.png

 

unknown.png

 

unknown.png

 

unknown.png

 

unknown.png

B2B

unknown.png

 

unknown.png


Posted 23 July 2021 - 01:18 PM #3

Omicron
Founder

Omicron
Posts: 1,065
Likes: 9,572



  • Member since:
    18 Jul 2016

    • Time spent:
      351d 7h 28m 6s
    Awards

I imagine OSRS made a choice to not allow the staff to autocast Ancient Magicks, though I'm not sure what the reasoning was. Also, I believe the Eldritch and volatile nightmare staves can autocast ancients, and have special attack bars, so adding one to the Zuriel's staff might devalue that ability; either way, I'll leave this thread open for now to see what people think.



Posted 23 July 2021 - 06:28 PM #4

Real Vikings
Banned

Real Vikings

Posts: 47
Likes: 50
Location: UK



  • Member since:
    07 Jun 2019

    • Time spent:
      7d 16h 2m 40s

  • Previous username:
    Real Tyrants
    Awards

I dont support it personally. I dont like the idea, i feel that its special affects really make up for the fact you need to click the spell, this also encourages people to push themselves to either learn new ways of pking or stick to the likes of toxic staff/ ancient. i feel its okay as is personally, and i don't see a point in changing it into something osrs hasn't done with it, i think with it being auto castable, those passives are really going to be overpowered. and i feel the constant clicking for spells also helps balance it out, when fighting people who do not have it/ who aren't pking. Best of luck though.



Posted 24 July 2021 - 06:29 PM #5

Real Alan
Realism

Real Alan
Posts: 457
Likes: 537
Clan: Realists




  • Member since:
    07 Jun 2019

    • Time spent:
      34d 6h 51m 50s
    Awards

I dont support it personally. I dont like the idea, i feel that its special affects really make up for the fact you need to click the spell, this also encourages people to push themselves to either learn new ways of pking or stick to the likes of toxic staff/ ancient. i feel its okay as is personally, and i don't see a point in changing it into something osrs hasn't done with it, i think with it being auto castable, those passives are really going to be overpowered. and i feel the constant clicking for spells also helps balance it out, when fighting people who do not have it/ who aren't pking. Best of luck though.

Ok.  Let me get this straight.  You think the passive affect of Zuriel's staff is so powerful that it makes up for the 2 pkp cost (per cast) and its inability to autocast ancients.  You also think that Alora's zuriel's staff should be the same as OSRS.  

 

Once again.  I think you are entitled to your opinions, but I do have to give you some more background, considering how you don't PK at all.

For some reason, I get the feeling you don't know what the bonuses on the Staff of the Dead are for you to compare with the Zuriel's staff.

 

So here's my breakdown for you.

 

Toxic staff of the dead -> 15% magic damage boost / 14.2% chance to negate rune cost / 25% chance of inflicting venom / special bar

 

Versus

 

Zuriel's staff -> 10% increased accuracy to ice spells  / -2 pkp  per cast

 

 

I'm pretty sure that adding an autocast feature to Zuriel's staff to make it useable for PVM will not make it more overpowered than the current meta, toxic staff of the dead.  How do I know this?  Because before the February 8th update of 2021, we used to be able to autocast with any staff and Zuriel's staff was still seldom used.  

 

The advantage of autocasting barrage in solo pvp situations is that you do not have to worry about splashing a freeze and your target catching gap, while you're manually trying to cast the next spell.  The autocast feature will allow you to stay chasing your target just like when you're firing arrows at a running target.  Also, autocasting would make it possible for pkers to use magical attacks on players going in and out cave entrances to escape.  Currently, it's pretty stupid hard to use magic at cave entrances.

 

This suggestion would give players an option to switch from Toxic staff of the dead, give up venom, and do 15% less damage, in exchange for 10% more accuracy, an easier time maintaining distance, and an easier time using magic at cave entrances.  

 

Currently, you would get all the benefits above except the 10% more accuracy by just using an ancient staff.  

 

9a473af439c4ff21a56d6fb5d1609be1.png

 

The Zuriel's staff has a 180m value, yet is usually in the TP for less than 10m. 

At the current rate, Zuriel's staff is basically junk for filling the well.  

 

Perhaps the reason OSRS doesnt have an autocast feature on the Zuriel's staff is because the staff is only obtainable in LMS, where there's no point in autocasting.  On Alora, you have wilderness monsters and adventures that you can pick your own gear for.  I think it makes perfect sense to make the Zuriel staff a viable alternative for players here on Alora



Posted 24 July 2021 - 06:37 PM #6

Real Vikings
Banned

Real Vikings

Posts: 47
Likes: 50
Location: UK



  • Member since:
    07 Jun 2019

    • Time spent:
      7d 16h 2m 40s

  • Previous username:
    Real Tyrants
    Awards

No i don't pk but you suggested and i'm giving feedback, if its not coded that way on osrs its probably deemed to overpowered there also, why change something that is not broken, i like the fact you go into all this detail,  and show some good arguments for your case but regardless of its cost to use, i feel its already powerful enough, those %s it gives are insane its as simple as that. good luck though.